Code:
var amount : float = 0.02;
var maxAmount : float = 0.03;
var smooth : float = 3;
private var def : Vector3;
function Start (){
def = transform.localPosition;
}
function Update (){
var factorX : float = -Input.GetAxis("Mouse X") * amount;
var factorY : float = -Input.GetAxis("Mouse Y") * amount;
if (factorX > maxAmount)
factorX = maxAmount;
if (factorX < -maxAmount)
factorX = -maxAmount;
if (factorY > maxAmount)
factorY = maxAmount;
if (factorY < -maxAmount)
factorY = -maxAmount;
var Final : Vector3 = new Vector3(def.x+factorX, def.y+factorY, def.z);
transform.localPosition = Vector3.Lerp(transform.localPosition, Final, Time.deltaTime * smooth);
}
just drag it in the wepons!!