The mobile game i'm currently creating displays the score after Game over, and reloads the level. Behind the text i'm displaying an background image prefab. The game works fine until i spawn the image.
Code:
When i reload the level it displays "Game Over!" -- coz it's displayed before i spawn the image -- and get stuck there. Is it actually a problem with the spawned prefab, or something else?
Thanks for any input.
P.S: This ONLY happens when i reload the level. In the first run, all the intended text and BG image is displayed as expected.
Code:
Code:
// set gameOver flag to true.
public void GameOver()
{
GameoverText.text = "Game Over!";
gameOver = true;
}
......
......
// Instantiate GameOverBGAsset1 -- the image prefab, and GameOverCanvas -- a reference to 'Canvas2', And make GameOverBGAsset1 a child of Canvas2.
if (gameOver)
{
GameObject GameOverImg2 = Instantiate(GameOverBGAsset1, GameOverBGPos.transform.position, Quaternion.Euler(0, 0, 0)) as GameObject;
GameObject GameOverCanvas = GameObject.FindGameObjectWithTag("Canvas2");
GameOverBGAsset1.transform.SetParent(GameOverCanvas.transform);
restartText.text = "Tap to Replay";
scoreTextLarge.text = "Score: " + score;
restart = true;
break;
}
....
....
// restart when screen is touched
if (restart)
{
tap = Camera.main.ScreenToWorldPoint(new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 5));
if ((tap.x != 0) || (tap.y != 0) || (tap.z != 0))
{
Application.LoadLevel(Application.LoadedLevel);
}
}
When i reload the level it displays "Game Over!" -- coz it's displayed before i spawn the image -- and get stuck there. Is it actually a problem with the spawned prefab, or something else?
Thanks for any input.
P.S: This ONLY happens when i reload the level. In the first run, all the intended text and BG image is displayed as expected.