Is it possible to have a server that holds the game files to a Unity game? When people want to edit the game, they connect to the server. Any changes they make immediately are sent to the server and everyone on it.
For Example:
Bob changes the position of an object in a layout. Phil is working on the same game and sees the objects position jump.
Important Note:
If you think you can make this as a Unity Plugin, PM me and we will negotiate.
For Example:
Bob changes the position of an object in a layout. Phil is working on the same game and sees the objects position jump.
- Bob changed a variable (the position of an object)
- The change was immediately sent to the server
- The server sent the change to all people on the server (including Phil)
- Phil's computer received the change
Important Note:
If you think you can make this as a Unity Plugin, PM me and we will negotiate.