Hey guys!

Lately I've been working with shaders in Unity. Pretty cool what you can achieve using them.
These weeks I made a procedural stylized water shader with contact foam, configurable waves, and real time reflections. I'm pretty happy with the results so far, but definitely I'll be working on improving the effect.
Also for this, I uploaded it to the Asset store so anybody can take advantage of it.

You can fin this asset on the Unity Asset Store.