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descriptionHandle HUGE Worlds EmptyHandle HUGE Worlds

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I have created a HUGE scene(a Town) and its laggy(low FPS).
How I can Handle Huge Scenes?
It is possible to create a Chunk System,wich is loading only the important part of the map ?
And How I can do this Question 
(Sorry for my bad English)

descriptionHandle HUGE Worlds EmptyRe: Handle HUGE Worlds

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LOD is what you are thinking about. You can also go about Occlusion Culling.

descriptionHandle HUGE Worlds EmptyRe: Handle HUGE Worlds

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But you can only use it in Unity-Pro ! Is there a free way to use LOD/Occlusion Culling ?

descriptionHandle HUGE Worlds EmptyRe: Handle HUGE Worlds

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Load the level asynchronously

descriptionHandle HUGE Worlds EmptyRe: Handle HUGE Worlds

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putzi wrote:
But you can only use it in Unity-Pro ! Is there a free way to use LOD/Occlusion Culling ?

You should check out this asset you can get which is $10, which is a LOD system for unity Free.
http://u3d.as/content/brilliant-game-studios/smart-lod/3gZ

Also here is a free asset from M2H which provides a culling system for unity free. Project files should be on this page: http://forum.unity3d.com/threads/m2hculling-optimize-your-game-culling-system-for-unity.52130/

Hope I helped.

descriptionHandle HUGE Worlds EmptyRe: Handle HUGE Worlds

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MisterNinjaBoy wrote:
LOD is what you are thinking about. You can also go about Occlusion Culling.
You could also pre-load the level? I have heard of people doing this to mimimalize the lag.
Smile

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