I have a 3d character with 6 different face textures. I am doing an animated scene and would like to be able to key the different face textures. So i would need a public variable on the mesh to select the texture and then key.

I found this thread that has some potentially useful info but I'm not sure how to reverse engineer it.

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I know i need to set up an array of textures then create a public variable to select from the array which I can key.