Code:
if (Distance < lookAtDistance);
{
GetComponent,renderer.material.color = Color.yellow;
lookAt();
}
HELP HELP HELP HELP
Code:
if (Distance < lookAtDistance);
{
GetComponent,renderer.material.color = Color.yellow;
lookAt();
}
BacN wrote:Code:
if (Distance < lookAtDistance);
{
GetComponent,renderer.material.color = Color.yellow;
lookAt();
}
HELP HELP HELP HELP
Code:
public class Test : MonoBehaviour {
public float Distance;
public float lookAtDistance;
Renderer renderer;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Distance < lookAtDistance)
{
renderer.material.color = Color.yellow;
lookAt();
}
}
void lookAt(){
}
}
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